Version history

A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest stable version can be reported on the official  Issue tracker, but they should not be reported here.

Version
{| class="collapsible wikitable made-collapsible" style="border-color:rgb(170,170,170);color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;width:899px;" ! width="75"| [Collapse ] Version ! width="90"|Date of Addition !Additions Summary
 * 1.5 (The Redstone Update)
 * 15:00 CET March 13, 2013[1]
 * 15:00 CET March 13, 2013[1]

Additions

 * Minecraft Realms
 * Currently a preview
 * A Mojang server provider
 * Only added to few "randomly" chosen players
 * Used on Menu Screen, when activated

Improvements & Changes

 * Lighting
 * Engine optimizations
 * Support for more realistic lighting[2] [3]
 * Lighting interacts correctly with slabs and stairs[4]
 * Note: Active furnaces still emit light only from the front surface (as before), and black spots have not been fixed
 * Texture Packs
 * New format
 * Textures use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
 * Textures can be animated.
 * Animation frames are underneath each other in the same image
 * Use a separate text file to specify frame order and duration
 * Special rules apply for water, lava, compass, and clock
 * Vanilla textures will be used if texture files are missing
 * Support for HD texture packs.[5]
 * Support for HD fonts

Additions

 * Scoreboard system
 * Intended for map makers or server administrators.
 * Good for PVP servers.
 * Used via /scoreboard command or command block
 * The scoreboard can be used to track deaths, players killing another player, players killing a mob, or players activating commands
 * The complicated system uses a combination of name, display name, and criteria, and track an integer number of points forplayers
 * Has team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
 * Displays points below players nametags
 * Invisible players on a team can be seen using the SeeFriendlyInvisibles NBT tag
 * Commands
 * /testfor command
 * Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
 * Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
 * /effect command
 * Usage: /effect [seconds] [amplifier]
 * To remove effects: /effect 0
 * Maximum number of seconds are 1,000,000
 * Amplifier increases level of the chosen status effect

Improvements & Changes

 * Inventory management
 * Double click items to fill the stack up as much as possible.
 * Drag item stacks around to divide them up over the dragged-over slots.
 * Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
 * ⇧ Shift+ double click items in a crafting area to place all items in the inventory.
 * ⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
 * Pressing Q while the mouse is over an item in the inventory or a container to drop it
 * Held armor can be equipped by right-clicking.
 * Death Messages
 * Include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill.
 * Player fell off a ladder
 * Player fell off some vines
 * Player fell out of the water
 * Player fell from a high place
 * Player fell into a patch of fire
 * Player fell into a patch of cacti
 * Player got finished off by Player or Mob using Weapon
 * Player walked into a fire whilst fighting Player or Mob
 * Player was burnt to a crisp whilst fighting Player or Mob
 * Player tried to swim in lava while trying to escape Player or Mob
 * Player walked into a cactus while trying to escape Player or Mob
 * Player was slain by Player or Mob using Weapon
 * Player was killed trying to hurt Player or Mob
 * Renaming
 * Improved renaming of Spawn Eggs
 * Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
 * Mobs can display their custom name as nametag using an NBT tag
 * Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius
 * Improved renaming of Containers
 * Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI
 * Renamed Command Blocks use their name in the chat
 * Language files
 * Language files can be updated via the background downloader
 * A new Minecraft release is not needed to update the language files
 * Options & Title Screen
 * Moved Texture Packs button to options menu, instead of title screen
 * New chat settings in Multiplayer Settings
 * Scale, Focused Height, Unfocused Height and Width is configurable
 * Smooth Lighting can be changed to Minimum, Maximum & Off
 * Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
 * Creative Mode
 * All potions are categorized
 * In Creative mode, you can hit mobs or players from five blocks away

Additions

 * Activator Rail
 * The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch
 * Used to trigger Minecart with TNT
 * Used to stop item passing on Minecart with Hopper
 * Needs to be powered by redstone
 * Transmits redstone signal to 8 Activator Rails far
 * Block of Redstone
 * The crafting recipe is 9 Redstones
 * Stores 9 Redstone
 * Emits constant redstone signal
 * Works as pushable redstone power source
 * Daylight Sensor
 * The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
 * Outputs a signal with a strength corresponding to the intensity of the sun
 * Only works with the sun's light (not man made light such as torches)
 * Rain affects the sensor's output
 * Dropper
 * The crafting recipe is 7 Cobblestones and 1 Redstone
 * Places items in containers in front of them, if there is no container it will dispense the item without using it
 * A dispenser 'shoots' items at you, while a dropper 'throws' items at you[6]
 * Can face all 6 directions, with a different texture when facing up or down
 * Need redstone signal to drop items
 * Fires once when the input becomes powered
 * Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
 * Hopper
 * The crafting recipe is 5 iron ingots and 1 Chest
 * Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers,Droppers, and Brewing Stands
 * Allows for the automation of many processes collecting drops
 * Powering the Hopper stops it from [taking] in items and releasing them[7]
 * Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
 * 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
 * The number of full stacks x 3 = Signal strength
 * Minecart with Hopper[8]


 * Crafting recipe is a hopper on top of a minecart
 * Can only be emptied by passing over a hopper
 * Can pick up items from containers when it passes over
 * Minecart with Spawner entity[9]


 * Only obtainable with world editors
 * Have only the entity not the item
 * Uses the same NBT format as a normal Spawner
 * Minecart with TNT
 * The crafting recipe is 1 TNT and 1 Minecart
 * Triggered by Activator Rails
 * Explodes even more violently the faster it goes
 * In Creative mode when left clicked while moving, the Minecart with TNT explodes
 * Doesn't destroy rails and supporting blocks
 * Still blows up redstone materials
 * Redstone Comparator
 * Based on the idea of the Capacitor mentioned at Minecon 2012
 * The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
 * It is the same as a repeater, but with 2 inputs
 * If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
 * Output is toggleable by right clicking
 * If input A is weaker than input B, then there is no output
 * All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
 * This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
 * Trapped Chest
 * The crafting recipe is 1 Chest, and 1 Tripwire Hook
 * Gives out a signal depending on the amount of players looking inside
 * Large Trapped Chests can be staggered with Large Chests to allow more compact storage
 * Transmit signal downward through one block. This does not apply horizontally[10]
 * Texture is slightly different than a normal chest, with a red stain around the latch
 * Weighted Pressure Plate
 * Used to detect item drops
 * Gold(light) version reaches full strength at 60 items
 * Iron(heavy) version reaches full strength at 600 items
 * Linear, so 10 strength signal means twice as many items as a 5 strength signal
 * Nether Brick (item)
 * Obtained by smelting Netherrack
 * Used to make Netherbrick
 * Nether Quartz
 * Picked up when you break or smelt Nether Quartz Ore
 * Is a crafting ingredient for Daylight Sensors and Redstone Comparators
 * Can be crafted into decorative blocks
 * Nether Quartz Ore
 * Drops 1 Nether Quartz item when mined
 * Can be smelted in a Furnace to obtain Nether Quartz
 * Can be legitimately obtained by Silk Touch enchantment
 * Drop more when picked up with Fortune enchantment
 * Block of Quartz
 * The crafting recipe is 4 Nether Quartzes in a square
 * Decorative block
 * Quartz Slab
 * The crafting recipe is 3 Block of Quartz
 * Can be placed upside down same all other slabs
 * Decorative block
 * Quartz Stairs
 * The crafting recipe is 6 Block of Quartz in a usual stair recipe
 * Can be placed upside down same all other stairs
 * Updated to corner same all other stairs
 * Chiseled Quartz Block
 * The crafting recipe is 2 Quartz Slabs
 * Decorative block
 * Pillar Quartz Block
 * The crafting recipe is 2 vertical Block of Quartz
 * Decorative block
 * Pillar Quartz Blocks can be placed sideways, using the side of the block to place similar to sideways Wood
 * Multiple snow heights
 * Fully implemented - previously, a world editor could be used for different heights of snow
 * Drops one snowball for every layer of snow
 * Each level of snow has its own height collision
 * The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
 * Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
 * Crafting recipe is 3 snow blocks in a row to create 6 snow layers
 * For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
 * Sandstone Double Slab
 * Place two sandstone slabs on top of each other
 * The block ID is 43:9

Improvements & Changes

 * Beacon
 * Increased range
 * 1 layer: 20 blocks (previously 16)
 * 2 layers: 30 blocks (previously 24)
 * 3 layers: 40 blocks (previously 32)
 * 4 layers: 50 blocks (previously 40)
 * Bone Meal
 * Slightly nerfed
 * Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
 * Saplings take 2-4 bone meal to sprout into a tree
 * Gives off green particles when used
 * Brewing Stand
 * Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
 * Chest
 * Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
 * Detector Rail
 * Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the fullness of the container on the rail
 * Added activated detector rail texture
 * Dispenser
 * Now equip armor to players that are up to 1 block away
 * Can place and activate TNT
 * Now use Bone Meal on a crop or sapling in front of them
 * Can create fire in front of them with Flint and Steel, which consumes durability
 * They can now face all 6 directions, and use a different texture when facing up or down
 * No longer fire while updated, instead they fire when their input becomes powered
 * Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
 * Jukebox
 * Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the number of the disc used.
 * Lava
 * Updated texture
 * Locked Chest
 * Textures put in individual files, nothing for the Locked Chest to use.
 * Now uses the "Missing Texture" texture
 * Nether Brick
 * The crafting recipe is now 4 Nether Brick (item)
 * Stairs
 * Improved lighting
 * Stairs no longer prevent sprinting
 * Stone Double Slab
 * Double stone slabs now have a block ID of 43:8
 * This allows double stone slabs to be given through commands
 * Water
 * Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
 * This means you won't ruin rivers or oceans with Buckets

Improvements & Changes

 * All Mobs
 * Mobs no longer walk over rails unless they are pursuing the player
 * A way for mobs/entities to ride other mobs/entities using a NBT editor or Sethbling's MCEdit filter (Stack Entities). Can be found here
 * They no longer dismount upon reload
 * Mobs can now be spawned riding other mobs
 * Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys and other crazy combinations
 * Players riding stuff will keep it when logging off (When logging off in a minecart, you will take it with you)
 * Skeleton
 * Now shoot from 16 blocks away, instead of 10
 * They now shoot faster when their target is closer
 * They shoot players one block away
 * Slimes
 * Slime spawn rates in swamps now depend on the current moon phase.[11]
 * Zombie
 * They now alert other Zombies within a radius when they see a player
 * They do more damage as they lose health
 * When on fire, they can now set players on fire
 * Now become aggressive and come towards you when shot from farther away

Additions

 * Nether Quartz Ore
 * Found in the Nether
 * Drops Nether Quartz crystal when mined
 * There is an average of roughly 70 ores per chunk
 * As common as Iron Ore in the Overworld
 * Works with both Fortune and Silk Touch enchantments

Improvements & Changes

 * Abandoned Mineshaft
 * Now spawn items in Minecart with Chests, instead of Chests

Bug Fixes
{| class="collapsible wikitable made-collapsible" style="border-color:rgb(170,170,170);color:rgb(0,0,0);font-family:sans-serif;line-height:19.1875px;width:899px;" ! width="75"| [Collapse ] Version ! width="90"|Date of Addition !Additions Summary
 * Fixed 105 bugs (Official List) The following fixes are only for bugs which were present in a previous stable version of Minecraft. For the full list of bug fixes in snapshots see the Development version history.
 * MC-16 – TP Bug when you sit in Minecart/Boat/Riding pig
 * MC-32 – Minecart going in a circle will make any minecart close to them go super fast.
 * MC-49 – Sounds: Fire extinguish sound does not work in survival
 * MC-68 – Spawning in the air after creating a new world
 * MC-69 – Pigs constantly jumping, when player control them on half slabs and stairs
 * MC-93 – Signs light up when mousing over creative inventory slots
 * MC-122 – Unicode font text shadow misaligned
 * MC-127 – Piston extended and retracted at the same time
 * MC-136 – Visual glitch on retracting piston
 * MC-151 – Pushing TNT with a Piston and activating it at the same time duplicates it
 * MC-177 – Clocked piston arm turns invisible when exiting game/dying/etc.
 * MC-184 – Powered redstone doesn't update right
 * MC-195 – Flowing water still drags the player while flying
 * MC-220 – Z-fighting of iron bars / glass panes with the block below / above
 * MC-221 – Players and Mobs fall off vehicles and other ridden entities upon world reload, glitching through blocks
 * MC-302 – TNT explosion delayed until exiting and re-entering world
 * MC-320 – You can place Vines into Vines
 * MC-415 – Leaves replace transparent blocks
 * MC-515 – Chest glitch that lets them appear as if they are opened while they are not
 * MC-519 – Achievements lost after update
 * MC-547 – Arrows Don't land properly
 * MC-562 – Breeding cows can consume more than one wheat
 * MC-592 – Dying stacked leather armor duplicates the armor
 * MC-666 – Spawn Protection not working properly
 * MC-711 – Redstone and components stay powered after unloading chunks
 * MC-737 – Map scaling breaks the map sometimes
 * MC-835 – In the server log, /say commands performed by the server do not appear to the console but do appear to the players.
 * MC-846 – Dispenser and Dropper shooting out when updated
 * MC-855 – Graphical Piston Glitch
 * MC-916 – Water does not form source blocks properly on top of existing source blocks
 * MC-1086 – Command block/Repeater interacting weirdly
 * MC-1324 – /difficulty command doesn't produce any messages
 * MC-1352 – crowdin.net: Entry entity.WitherBoss.name is missing - German translation is "Withern"
 * MC-1361 – Self-Powered Redstone Lamp / Breaking a repeater with a piston pointing at a block won't stop the circuit
 * MC-1446 – Different timings on pistons in near same environment
 * MC-1505 – Grass fades under upside-down stairs (except oak wood ones)
 * MC-1524 – Baby mob collision boxes are too large
 * MC-1570 – Levers have random orientation when placed
 * MC-1619 – Infinite rail duplication glitch
 * MC-1642 – Minecart noise gets stuck on long cart rides | Bumping, choppy sound
 * MC-1680 – Potatoes are not affected by the Fortune enchantment
 * MC-1688 – Ender Egg falling render problems
 * MC-1752 – Breaking Doors moves the other part of the door sometimes
 * MC-1775 – Hash size breaks redstone
 * MC-1914 – Mob spawners sometimes show up as pig spawners
 * MC-1972 – Redstone torches sometimes update instantly (not the North/South quirk)
 * MC-2196 – Map item placed in item frame experiences Z-fighting
 * MC-2202 – Inconsistent pulse length/delay with torch and repeater combination
 * MC-2257 – Minecraft very slow to join/update a server, takes a long time to login (30 seconds/ 1 min)
 * MC-2416 – Suffocation/jittering/stuck when spawning in a newly created world
 * MC-2503 – Boats and minecarts should not be dropped in Creative
 * MC-2512 – Village lamp post floating torches
 * MC-2526 – Rain animation glitches through the ceiling
 * MC-2582 – Powered/activator rail on slope stays powered/activated
 * MC-2711 – Jukebox crashes when breaking with no record inside
 * MC-2806 – Anvils will sometimes hit the edge of a block and break instead of being placed.
 * MC-2974 – Anvil name change cost
 * MC-2987 – Can't Sprint Going Up Stairs
 * MC-2989 – Block "resets" when right clicked with a food item
 * MC-3114 – Activated detector-rails moved by a piston keep their activated state
 * MC-3169 – Wither In Peaceful spawns very glitchy
 * MC-3259 – Long redstone wire does not update/behaves strange in newly loaded chunks
 * MC-3287 – Inconsistency with pistons pushing items
 * MC-3316 – Armor enchantments (besides Thorns) have no effect on mobs
 * MC-3339 – Tile entity crashing bug
 * MC-3409 – Single player mode, creative mode, E to select block, select block from grid, E to return to game, game freezess, crash log created
 * MC-3449 – Block breaking resets when the item you're holding changes
 * MC-3458 – Server crashes if spaces are input on the console
 * MC-3597 – Floating minecart tracks when pushed by one-pulse piston
 * MC-3662 – Pistons and other Non-Solid blocks
 * MC-3887 – Issues with name colors in tab list
 * MC-3981 – Dispensers no longer dispense items through blocks in the downward direction.
 * MC-4009 – When a repeater is placed when facing the direction f=0 it flashes on for one tick then goes of
 * MC-4052 – Powered mechanisms react to change in redstone power level
 * MC-4232 – SpawnPotentials list working incorrectly
 * MC-4268 – Wither skeletons have wrong hitbox
 * MC-4770 – Chat Shown: commands only broken - displays all chats but prevents me from submitting commands with "cannot send chat message"
 * MC-5117 – Minecart does not make sounds when riding it
 * MC-5214 – All the different Firework stars stack.
 * MC-5368 – Mining with tools resets cracking action when damage values are updated
 * MC-5413 – Items with NBT data do not stack correctly due to serialization
 * MC-5588 – Swords do not lose durability when used on the Ender Dragon
 * MC-5621 – Blocks like Redstone dust, Repeaters, Doors, Levers do not drop when the underlying block is pushed by a piston
 * MC-5691 – 1.4.6 - Windows 8 64x - Mouse: View issues/Accuracy error?
 * MC-6131 – Crash upon reloading texture pack.
 * MC-6223 – Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
 * MC-6551 – Creative Menu potion values are not the same as when brewed (issue redo)
 * MC-6699 – Reading Bytes in Minecraft code has a possible flaw
 * MC-6872 – Upon creating the wither, It leaves ghost blocks
 * MC-7196 – Nether cave/tunnel generator produces incorrect/cut tunnels
 * MC-7247 – Named tools/armor disappearing from inventory
 * MC-7254 – Furnace Tile Entities reproducing - Internal performance bug
 * MC-7344 – Trapdoor is closed when redstone repeater is one block below and powered.
 * MC-7595 – ID 73 & 74 Preset Bug
 * MC-8437 – URL parser does not detect 4 letter TLDs
 * MC-8487 – Wither doesn't generate health when in minecart
 * MC-8510 – Gamerule doMobLoot doesn't affect xp drops
 * MC-8647 – Death messages not translatable
 * MC-9066 – Infinite Duration Bug
 * MC-9259 – FallingSand support for block IDs > 128
 * MC-9289 – Hitting mobs with a sharpness I wooden sword and weakness III crashes the game
 * MC-9473 – Unnecessary delay of "Done" button in the texturepacks menu
 * MC-9533 – Out of Memory?
 * MC-10112 – /clear with command blocks not working with armor that has been worn with custom damage values.
 * MC-10543 – Last Direct Multiplayerconnection does not get saved
 * MC-10956 – Animals can breed over distances up to almost 8 blocks when only seperated by fences
 * }
 * 1.4.7
 * January 9, 2013
 * January 9, 2013

1.4.7

 * 1.4.6 (New Years Update)
 * December 20, 2012
 * December 20, 2012

Gameplay

 * Added Thorns enchantment
 * Armor enchantment
 * 3 levels
 * Deals damage to attackers depending on tier
 * Wears armor out quicker
 * Improved some enchants
 * Fire Protection now extinguishes fire more quickly
 * Blast Protection now reduces explosion recoil
 * Protection no longer is as good as all specific Protection enchants combined
 * Added Touchscreen Mode option
 * Mainly for inventories
 * You can drag and drop items - Press long to halve the stack before dragging
 * Added & changed many minor things
 * Made item drops and framed items render in 3D when using fancy graphics
 * Added tool highlight when switching items in the hotbar
 * After switching, its name shortly appears above the hotbar - options.txt:heldItemTooltips
 * Right-clicking while sneaking now uses the held item instead of the selected block
 * Dropping items while holding ctrl now drops the whole stack
 * Added a default resolution setting - options.txt: overrideWidth:0 & overrideHeight:0
 * Added a warning for users playing Minecraft on soon unsupported systems (PowerPCs and Java 5)
 * Death messages now appear in server log files
 * Fixed many bugs
 * Fixed passive mob spawn eggs not depleting when used on a mob
 * Fixed minecarts and falling entities flickering
 * Fixed using number keys on smelted items in furnaces not giving experience
 * Fixed boats always getting placed in the same orientation
 * Fixed switching between dimensions resetting the selected hotbar slot
 * Fixed leaves obtained using Silk Touch having the wrong tooltip and data value
 * Fixed enchant not accepting Protection enchant id
 * Fixed the level up sound not playing
 * Fixed F3+B displaying invisible entities' hitboxes
 * Fixed the Wither's projectiles sometimes destroying the Nether Star
 * Fixed mobs being able to trample farmland when the mobGriefing gamerule is set to false
 * Fixed endermen not teleporting away when set on fire
 * Fixed endermen still being set on fire when hit with a flaming arrow
 * Fixed endermen not opening their mouth when attacked by other mobs
 * Fixed arrows shot at endermen disappearing
 * Fixed animals on fire not running away
 * Fixed staying under water in Creative still causing the drowning effects
 * Fixed some items with multi-layer textures rendering both layers separately when on the ground
 * Fixed tools differing only in damage not being swappable in the inventory
 * Fixed some Z-Fighting with the beacon
 * Fixed a graphical issue in the trading GUI
 * Fixed /say not showing the text in the original purple color
 * Fixed Pick Block giving double slabs
 * Fixed minecarts not travelling through Nether portals
 * Fixed lightning not flashing
 * Fixed FallingSand spawners failing to save properly and causing crashes
 * Fixed the blocks in lowest layer of the map not being recognized by beacons
 * Fixed enchants not showing in item frames and on the ground
 * Fixed mobs walking slowly for a short while after being hit
 * Fixed chests becoming out of sync when a user right-clicks it twice quickly
 * Fixed flaming arrows not catching on fire immediately
 * Fixed zombies sometimes stopping their attack
 * Fixed /xp -1L not working to remove partial xp bars when between level 0 and 1
 * Fixed the cursor being positioned wrongly in fullscreen mode

World Generation

 * Added enchanted books to village and dungeon chests

Blocks & Items

 * Mob spawners
 * Can now spawn differently configured mobs with different spawn chances
 * Nether Brick Slabs
 * Crafted much like other slabs, using Netherbrick
 * Enchanted books
 * Enchant books to receive a single enchant on them
 * Can be applied to items using anvils, consuming the book - Enchants can be applied to any item in Creative
 * Sold by villagers and found in dungeon and village chests
 * Can now be found in loot chests and by trading with villagers
 * Unbreaking can be applied to anything with durability
 * Efficiency and Silk Touch can be applied to shears, allowing the harvesting of cobwebs
 * Sharpness, Smite and Bane of Arthropods can be applied to axes
 * Firework Star
 * Used to create Firework Rockets
 * Combine gunpowder with dyes to get a Firework Star with those colors used for the sparkles
 * Also add glowstone, a fire charge, a diamond, a gold nugget, feather or a mob head to make the firework twinkling, big, trailing, star-shaped, bursting or creeper-shaped
 * Craft a Firework Star with dye to change the color the sparkles fade to
 * Firework Rocket
 * Non-destructive, rise up in the air and create colorful patterns when shot by dispensers or placed by players
 * Combine paper with gunpowder to get a Firework Rocket
 * Also add a Firework Star to add effects or gunpowder to increase the flight duration
 * Bow
 * A sound indicates when you hit a player with an arrow
 * Arrows now render from farther away

Mobs

 * Ghasts
 * Fireballs' blast radius can now be customized
 * Skeletons, Zombies & Zombie Pigmen
 * The armor and enchants they spawn with now are even harder on harder difficulties
 * 1.4.5
 * November 20, 2012
 * November 20, 2012

1.4.5

 * Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
 * No server update is necessary.
 * 1.4.4
 * November 14, 2012
 * November 14, 2012

1.4.4
 (Includes 1.4.3)


 * Creepers now drop music disc "11"
 * The missing music disc “where are we now” is now available, but called “wait”
 * Over 120 bugs and glitches fixed
 * Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
 * Added /enchant command to give specific enchants
 * Squids now die on land after a few seconds
 * When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.


 * 1.4.2 (Pretty Scary Update)
 * October 25, 2012
 * For information on the update, see Pretty Scary Update.
 * For information on the update, see Pretty Scary Update.
 * For information on the update, see Pretty Scary Update.

General

 * Improved server list
 * Server IPs can now be hidden individually when editing or adding a server
 * Server version is now displayed left of the connection bars
 * Server ping tooltip now shows if the server and client have mismatching protocol versions
 * Mismatching servers can't be joined
 * Improved settings menu
 * Renamed Chat Settings to Multiplayer Settings
 * Added an option for cape-owners to hide their capes in-game
 * Added Fullscreen and VSync toggles
 * Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
 * Improved F3 mode
 * The piechart is now shown when using shift+F3 instead of vice versa
 * Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
 * Now shows which chunk and where in that chunk the player is in on X and Z values
 * Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
 * Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
 * Updated language files

Gameplay

 * Improved Multiplayer
 * Spawn protection now is disabled if there's nothing in ops.txt
 * Spawn protection radius can now be changed in the server.properties file
 * Improved Creative inventory
 * Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
 * Items can now be shift-clicked around on the survival inventory screen
 * Improved General inventory
 * Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
 * Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
 * Added & improved a few commands
 * Added /difficulty command to change difficulty[1]


 * /difficulty 0 = peaceful
 * /difficulty 1 = easy
 * /difficulty 2 = normal
 * /difficulty 3 = hard
 * Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
 * /spawnpoint  <x> <y> <z>
 * Added /w, an alias for /tell
 * Added /weather to change the current weather and optionally set the duration for the new weather
 * /weather [clear | rain | thunder]
 * Added /gamerule  <true/false> to look up and change gamerules regarding Command Block output
 * /gamerule doFireTick - Whether fire should spread
 * /gamerule doMobLoot - Whether mobs should drop items
 * /gamerule doMobSpawning - Whether mobs should naturally spawn
 * /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
 * /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
 * /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
 * Added /clear to clear a specified player's entire inventory or remove only one block/item from it
 * Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
 * Changed /tp to work with relative coordinates
 * Added command target selectors<sup class="reference" id="cite_ref-1" style="white-space:nowrap;">[2] <sup class="reference" id="cite_ref-2" style="white-space:nowrap;">[3] <sup class="reference" id="cite_ref-3" style="white-space:nowrap;">[4]


 * Available selectors:
 * @p - Closest player
 * @a - All players
 * @r - Random player
 * Can have arguments specified in [] using the syntax x=0, where x is the argument
 * Available arguments:
 * x,y,z - Coordinates
 * r - Range
 * m - Gamemode
 * l - Minumum experience level
 * lm - Maximum experience level
 * rm - Minimum range
 * Special argument only usable with @a:
 * c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
 * Updated the sound engine
 * Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
 * Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
 * Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
 * Added sounds for curing a zombie, infecting a villager and a remedy sound.
 * Added sounds for setting things on fire and shearing sheep
 * Added sounds for climbing ladders and riding minecarts
 * Added a sound for levelling up which is played every 5 levels
 * Added constant noise to liquids
 * Improved Portals
 * Mobs, items and projectiles now pass through them, preserving momentum<sup class="reference" id="cite_ref-entitynetherportal_4-0" style="white-space:nowrap;">[5] <sup class="reference" id="cite_ref-entityendportal_5-0" style="white-space:nowrap;">[6] <sup class="reference" id="cite_ref-anyentityportaltravel_6-0" style="white-space:nowrap;">[7]
 * Entities will pass through instantly, but at a longer "cooldown"<sup class="reference" id="cite_ref-entitycooldown_7-0" style="white-space:nowrap;">[8]
 * Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things<sup class="reference" id="cite_ref-escapingnethermobs_8-0" style="white-space:nowrap;">[9]
 * Portals will teleport an entity relative to where it entered<sup class="reference" id="cite_ref-portalentering1_9-0" style="white-space:nowrap;">[10] <sup class="reference" id="cite_ref-portalentering2_10-0" style="white-space:nowrap;">[11]
 * Players are now positioned correctly when going through Nether Portals
 * Nether Portals are now instant for players in Creative mode
 * Improved Adventure mode
 * Blocks can now be mined with the proper tools
 * Blocks can now be placed
 * Improved Breeding
 * Chickens now use seeds instead of wheat to breed<sup class="reference" id="cite_ref-11" style="white-space:nowrap;">[12]
 * Pigs now use carrots instead of wheat to breed
 * You can now restore a desolate village or create a completely new village<sup class="reference" id="cite_ref-12" style="white-space:nowrap;">[13]
 * Added & changed many minor things
 * Added Boss Names above boss health bars
 * Experience is now awarded for fishing and breeding
 * Worlds can now be re-created from the world selection screen
 * Changed many items, improving item icon style to be more consistent
 * Items spawned using /give are picked up almost instantly now
 * Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button<sup class="reference" id="cite_ref-13" style="white-space:nowrap;">[14]
 * Added an NBT tag for items to have lores
 * Added an NBT tag for mobs to decide whether they can despawn
 * Fixed many bugs
 * Fixed /me command only working for ops
 * Fixed /tell not working correctly
 * Partially cured lighting glitches
 * Fixed held items being colored when wearing tinted blocks/armor
 * Fixed the second layer on skins not being placed correctly when sneaking
 * Blazes now properly spawn in Nether Fortresses
 * Fixed pets teleporting around randomly
 * Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
 * Fixed entities in minecarts becoming invisible
 * Fixed mobs randomly suffocating
 * Fixed stairs, slabs & fences glitching visually sometimes
 * Fixed mobs falling through blocks
 * Fixed wet wolves looking way too scary

World Generation

 * Made superflat worlds customizable<sup class="reference" id="cite_ref-14" style="white-space:nowrap;">[15] <sup class="reference" id="cite_ref-15" style="white-space:nowrap;">[16]


 * Are now made up of layers specified with block id, data value and height
 * Biome can now be changed
 * All generation settings are stored in a preset, which can be shared and re-used
 * Terrain can now be decorated and structures other than villages can spawn
 * Default presets:
 * Classic Flat - 2;7,2x3,2;1;village
 * Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
 * Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
 * Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
 * Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
 * Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
 * Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,

<p style="line-height:1.5em;">village,decoration,dungeon,mineshaft


 * Redstone Ready -2;7,3x1,52x24;2
 * Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
 * Added Witch Huts in swamps<sup class="reference" id="cite_ref-16" style="white-space:nowrap;">[17]
 * Silverfish blocks now rarely generate in Extreme Hills biomes
 * On average, nearly one Silverfish block is generated per Extreme Hills chunk
 * Carrots and potatoes can now be found growing in villages <sup class="reference" id="cite_ref-17" style="white-space:nowrap;">[18]

Blocks & Items

 * Command blocks
 * Runs editable commands when triggered by redstone
 * Intended for adventure maps
 * Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
 * Only obtainable using /give playername 137<sup class="reference" id="cite_ref-18" style="white-space:nowrap;">[19] <sup class="reference" id="cite_ref-19" style="white-space:nowrap;">[20]
 * Can operate in silent mode where it doesn't display commands in the chat box. <sup class="reference" id="cite_ref-commandblocksilentmode_20-0" style="white-space:nowrap;">[21]
 * Beacons
 * Intended as an endgame block
 * Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
 * Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
 * The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
 * Has to be directly exposed to skylight to work
 * Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
 * Viable materials are iron, gold, diamond and emerald blocks
 * Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
 * Unlockable effects, with increasing amount of required layers of blocks required:
 * Speed and Haste
 * Resistance and Jump Boost
 * Strength
 * When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
 * This second status effect is Regeneration or tier II of the previously chosen effect
 * Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
 * Anvils<sup class="reference" id="cite_ref-21" style="white-space:nowrap;">[22]


 * Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
 * Tools can also be repaired using one piece of their material
 * Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
 * Conflicting enchantments will be removed and only the first one will be kept
 * Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
 * Can be placed in 4 orientations, but can't be moved by pistons
 * Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode<sup class="reference" id="cite_ref-22" style="white-space:nowrap;">[23]


 * For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
 * Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
 * Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters,flower pots, rails & mob heads
 * Mob Spawners
 * Added a few NBT tags to change a few key spawning rules
 * Range can now be changed
 * Maximum amount of spawned entities within spawning range can now be changed
 * Horizontal spawning radius can now be changed
 * Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
 * Added an NBT tag for mobs to decide whether they can despawn
 * Added an NBT tag for mobs to decide whether they are invincible
 * Repeaters
 * Can now be locked by powering their sides with another repeater
 * When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
 * Flower Pots <sup class="reference" id="cite_ref-Flowerpot_23-0" style="white-space:nowrap;">[24]


 * Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns <sup class="reference" id="cite_ref-FlowerpotOptions_24-0" style="white-space:nowrap;">[25]
 * Using pick block on it gives the potted plant
 * Right-click it with something to plant it, hit it to get both back
 * Cobblestone Walls <sup class="reference" id="cite_ref-Cobblestone_Wall_25-0" style="white-space:nowrap;">[26]


 * Available in cobblestone and moss stone variants
 * Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
 * Have a different, higher shape in corners and when blocks are placed on them
 * Wooden logs
 * Changed placement: Instead of facing the player, it will face the surface it is placed on
 * Place it on the side of a block to get a sideways log.
 * Place it on the top or bottom of a block to get a topside log.
 * Stairs
 * Now connect to other stairs to form corner stairs <sup class="reference" id="cite_ref-cornerstairs_26-0" style="white-space:nowrap;">[27]
 * Item Frames <sup class="reference" id="cite_ref-Itemframes_27-0" style="white-space:nowrap;">[28]


 * All items and blocks can be framed <sup class="reference" id="cite_ref-anyitemdisplay_28-0" style="white-space:nowrap;">[29]
 * Clocks, compasses and maps function - Maps show only one marker, the frame itself <sup class="reference" id="cite_ref-Mapdiaplay_29-0" style="white-space:nowrap;">[30] <sup class="reference" id="cite_ref-Compassdisplay_30-0" style="white-space:nowrap;">[31] <sup class="reference" id="cite_ref-Clockdisplay_31-0" style="white-space:nowrap;">[32]
 * Mounted maps show markers on copies of that map
 * Using pick block on it gives the framed item/block, but only works in Creative
 * Paintings
 * Added Wither painting
 * Mob Heads <sup class="reference" id="cite_ref-32" style="white-space:nowrap;">[33]


 * Are very rarely dropped when mobs are killed by players
 * Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
 * Can be put on the ground in 16 orientations and hung on walls
 * Can be worn
 * Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
 * Add the NBT tag "SkullOwner" -> (player name) on the skull items.
 * Trapdoors
 * Can now be placed on the top half of blocks <sup class="reference" id="cite_ref-trapdoorinstalloptions_33-0" style="white-space:nowrap;">[34]
 * Placement works similar to that of slabs and stairs
 * Buttons
 * Now stays active for 0.2 seconds longer
 * New crafting recipe – Only 1 stone block required
 * Wooden Buttons
 * Additionally can be activated by arrows
 * Requires 1 wooden plank to craft
 * Fire
 * Now spreads more aggressively depending on difficulty<sup class="reference" id="cite_ref-fire_spreads_faster_on_hard_34-0" style="white-space:nowrap;">[35]
 * Saplings
 * Decreased hitbox size
 * TNT
 * Is now triggered by flaming arrows
 * Potatoes
 * Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
 * Can be grown instantly using bonemeal
 * Can be Smelted to receive a baked potato
 * Rarely drop poisoned potatoes
 * Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
 * Carrots
 * Can be planted on hydrated soil and drop 2-4 carrots when fully grown
 * Can be grown instantly using bonemeal
 * Can be crafted surrounded with 8 gold nuggets to get a golden carrot
 * Carrots give 2 hunger points, golden carrots give 3 hunger points
 * Carrot on a Stick
 * Used to control pigs
 * When held, it dictates the direction pigs players are riding will head in
 * Nearby pigs flock towards players holding it
 * Slowly loses durability when riding pigs
 * Pigs start slow but end up going about 5 blocks per second<sup class="reference" id="cite_ref-35" style="white-space:nowrap;">[36]
 * Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
 * The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding. <sup class="reference" id="cite_ref-carrotcontrol_36-0" style="white-space:nowrap;">[37] <sup class="reference" id="cite_ref-carrotstick_37-0" style="white-space:nowrap;">[38]
 * To craft, the carrot must be placed at a diagonal below the fishing rod<sup class="reference" id="cite_ref-38" style="white-space:nowrap;">[39]
 * Pumpkin Pie <sup class="reference" id="cite_ref-39" style="white-space:nowrap;">[40]


 * Restores 4 hunger points
 * The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
 * Nether Star
 * Drops from Withers
 * Used to craft the Beacon
 * Glows like an enchanted item
 * Night Vision Potion
 * Brewed by adding a Golden Carrot to an Awkward Potion
 * Invisibility Potion <sup class="reference" id="cite_ref-invispotion_40-0" style="white-space:nowrap;">[41]


 * Effect now hides the nametag and cape<sup class="reference" id="cite_ref-invisnametag_41-0" style="white-space:nowrap;">[42]
 * Mobs only attack you when you walk into them or attack them
 * Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
 * Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
 * Potions
 * Can now have any available potion effects, level and duration
 * Data are saved using NBT tags, but potions retain their original color
 * Maps
 * Are now crafted as an Empty Map and will become a real map by right-clicking
 * Start out at their closest zoom level and can be extended by adding more paper <sup class="reference" id="cite_ref-zoomablemaps_42-0" style="white-space:nowrap;">[43]
 * Players see other players moving around on the same map
 * Craft an existing map with an empty map to receive an extra copy of the map <sup class="reference" id="cite_ref-cloneablemaps_43-0" style="white-space:nowrap;">[44]
 * Removed text overlay
 * Are labelled 'Map #0' and so on
 * Now align to a grid and can be stacked to 64
 * When outside a map's range, the player is displayed as a small circle at the edge
 * Armor
 * Diamond Armor sleeves now have a notch on the inner side
 * Completely revamped leather armor
 * Leather Armor
 * Can now be dyed in 16,777,216 potential different colors <sup class="reference" id="cite_ref-44" style="white-space:nowrap;">[45]  <sup class="reference" id="cite_ref-16_million_colors_of_armor_45-0" style="white-space:nowrap;">[46]
 * Putting it in a crafting grid with dyes applies all colors
 * Dyed armor's tooltip will display ‘’Dyed’’
 * Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron <sup class="reference" id="cite_ref-46" style="white-space:nowrap;">[47]
 * Changed item and model color and texture
 * Now uses two overlayed textures, one being the color

Mobs

 * Wither
 * Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
 * Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
 * After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
 * Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
 * Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
 * When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
 * Constantly regenerates health
 * Gains Wither armor when taken down to half health, making it immune to arrows
 * Drops a Nether Star when killed
 * Darkens the sky when spawned in the Overworld
 * Wither Skeletons
 * Carry and rarely drop Stone swords when killed by players
 * Drop bones, coal, and rarely wither skulls
 * Give players Wither effect when hitting them
 * Spawn in Nether Fortresses
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools<sup class="reference" id="cite_ref-Zombie_Trolling_47-0" style="white-space:nowrap;">[48]  - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible<sup class="reference" id="cite_ref-48" style="white-space:nowrap;">[49] <sup class="reference" id="cite_ref-49" style="white-space:nowrap;">[50] <sup class="reference" id="cite_ref-50" style="white-space:nowrap;">[51] <sup class="reference" id="cite_ref-51" style="white-space:nowrap;">[52] <sup class="reference" id="cite_ref-52" style="white-space:nowrap;">[53] <sup class="reference" id="cite_ref-53" style="white-space:nowrap;">[54] <sup class="reference" id="cite_ref-54" style="white-space:nowrap;">[55] <sup class="reference" id="cite_ref-55" style="white-space:nowrap;">[56] <sup class="reference" id="cite_ref-56" style="white-space:nowrap;">[57]  - Items that are picked up will have a 100% chance of dropping after dying<sup class="reference" id="cite_ref-57" style="white-space:nowrap;">[58]  - When killed, they drop what they are holding <sup class="reference" id="cite_ref-58" style="white-space:nowrap;">[59]  <sup class="reference" id="cite_ref-59" style="white-space:nowrap;">[60]
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * Witch
 * Looks like an offshoot villager
 * Throws splash potions of poison, slowness, weakness and instant damage at players
 * Holds a potion and wiggles its magical nose with a wart on it when attacking
 * Has a hat, which sometimes emits particles
 * Regenerates health over time
 * Drinks potions of instant health and fire resistance to defend themselves in combat
 * Is immune to 80% of splash potions' effects
 * Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
 * Has a chance to drop the potion it is holding if killed by players
 * Spawn in Witch Huts in swamps
 * Bats<sup class="reference" id="cite_ref-60" style="white-space:nowrap;">[61]


 * Hang on the ceiling when idle, starts flying when players come near
 * Spawn in dark caves
 * Sleep at day
 * Don't trigger pressure plates or tripwire
 * Tamed wolves
 * Their collars can now be dyed by right-clicking the wolf with dye <sup class="reference" id="cite_ref-Wolf_Collars_61-0" style="white-space:nowrap;">[62]
 * Iron Golems
 * Now attack creepers, Slimes and Magma Cubes
 * All hostile mobs
 * Will now jump down to players as long as they can survive the fall
 * Depending on difficulty, they are willing to take more damage
 * Creepers
 * Will start exploding when they hit the ground, with explosions being more imminent with higher falls
 * Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
 * Zombies
 * Will now rarely spawn with armor of all kinds, sometimes enchanted
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools<sup class="reference" id="cite_ref-Zombie_Trolling_47-1" style="white-space:nowrap;">[48]  - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible<sup class="reference" id="cite_ref-62" style="white-space:nowrap;">[63] <sup class="reference" id="cite_ref-63" style="white-space:nowrap;">[64] <sup class="reference" id="cite_ref-64" style="white-space:nowrap;">[65] <sup class="reference" id="cite_ref-65" style="white-space:nowrap;">[66] <sup class="reference" id="cite_ref-66" style="white-space:nowrap;">[67] <sup class="reference" id="cite_ref-67" style="white-space:nowrap;">[68] <sup class="reference" id="cite_ref-68" style="white-space:nowrap;">[69] <sup class="reference" id="cite_ref-69" style="white-space:nowrap;">[70] <sup class="reference" id="cite_ref-70" style="white-space:nowrap;">[71]  - Items that are picked up will have a 100% chance of dropping after dying<sup class="reference" id="cite_ref-71" style="white-space:nowrap;">[72]  - When killed, they drop what they are holding <sup class="reference" id="cite_ref-72" style="white-space:nowrap;">[73]  <sup class="reference" id="cite_ref-73" style="white-space:nowrap;">[74]
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet <sup class="reference" id="cite_ref-helmeted_zombies_safe_in_sun_74-0" style="white-space:nowrap;">[75]
 * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 * Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death <sup class="reference" id="cite_ref-75" style="white-space:nowrap;">[76]  <sup class="reference" id="cite_ref-76" style="white-space:nowrap;">[77]


 * On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection<sup class="reference" id="cite_ref-77" style="white-space:nowrap;">[78]
 * Infected baby villagers turn into baby villager zombies <sup class="reference" id="cite_ref-babyzombies_78-0" style="white-space:nowrap;">[79] <sup class="reference" id="cite_ref-79" style="white-space:nowrap;">[80]
 * Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor<sup class="reference" id="cite_ref-80" style="white-space:nowrap;">[81] <sup class="reference" id="cite_ref-81" style="white-space:nowrap;">[82] <sup class="reference" id="cite_ref-82" style="white-space:nowrap;">[83] <sup class="reference" id="cite_ref-83" style="white-space:nowrap;">[84] <sup class="reference" id="cite_ref-84" style="white-space:nowrap;">[85]
 * Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager <sup class="reference" id="cite_ref-villager_healing_85-0" style="white-space:nowrap;">[86]
 * Now rarely spawn holding iron swords or iron shovels
 * When holding something in their hands, their arms move upwards when attacking
 * Added baby zombie, which is only spawnable using mods or third-party tools
 * Will now rarely drop carrots and potatoes when killed by players
 * Have a 25% chance of spawning with a pumpkin on their head during Halloween.<sup class="reference" id="cite_ref-pumpkin_head_86-0" style="white-space:nowrap;">[87]
 * Skeletons
 * Will now rarely spawn with armor of all kinds, sometimes enchanted
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools<sup class="reference" id="cite_ref-Zombie_Trolling_47-2" style="white-space:nowrap;">[48]  - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible<sup class="reference" id="cite_ref-87" style="white-space:nowrap;">[88] <sup class="reference" id="cite_ref-88" style="white-space:nowrap;">[89] <sup class="reference" id="cite_ref-89" style="white-space:nowrap;">[90] <sup class="reference" id="cite_ref-90" style="white-space:nowrap;">[91] <sup class="reference" id="cite_ref-91" style="white-space:nowrap;">[92] <sup class="reference" id="cite_ref-92" style="white-space:nowrap;">[93] <sup class="reference" id="cite_ref-93" style="white-space:nowrap;">[94] <sup class="reference" id="cite_ref-94" style="white-space:nowrap;">[95] <sup class="reference" id="cite_ref-95" style="white-space:nowrap;">[96]  - Items that are picked up will have a 100% chance of dropping after dying<sup class="reference" id="cite_ref-96" style="white-space:nowrap;">[97]  - When killed, they drop what they are holding <sup class="reference" id="cite_ref-97" style="white-space:nowrap;">[98]  <sup class="reference" id="cite_ref-98" style="white-space:nowrap;">[99]
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * When wearing helmets, they will not burn up - Instead all damage is applied to the helmet <sup class="reference" id="cite_ref-helmeted_zombies_safe_in_sun_74-1" style="white-space:nowrap;">[75]
 * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 * Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
 * Have a 25% chance of spawning with a pumpkin on their head during Halloween.<sup class="reference" id="cite_ref-pumpkin_head_86-1" style="white-space:nowrap;">[87]
 * Zombie Pigmen
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools<sup class="reference" id="cite_ref-Zombie_Trolling_47-3" style="white-space:nowrap;">[48]  - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible<sup class="reference" id="cite_ref-99" style="white-space:nowrap;">[100] <sup class="reference" id="cite_ref-100" style="white-space:nowrap;">[101] <sup class="reference" id="cite_ref-101" style="white-space:nowrap;">[102] <sup class="reference" id="cite_ref-102" style="white-space:nowrap;">[103] <sup class="reference" id="cite_ref-103" style="white-space:nowrap;">[104] <sup class="reference" id="cite_ref-104" style="white-space:nowrap;">[105] <sup class="reference" id="cite_ref-105" style="white-space:nowrap;">[106] <sup class="reference" id="cite_ref-106" style="white-space:nowrap;">[107] <sup class="reference" id="cite_ref-107" style="white-space:nowrap;">[108]  - Items that are picked up will have a 100% chance of dropping after dying<sup class="reference" id="cite_ref-108" style="white-space:nowrap;">[109]  - When killed, they drop what they are holding <sup class="reference" id="cite_ref-109" style="white-space:nowrap;">[110]  <sup class="reference" id="cite_ref-110" style="white-space:nowrap;">[111]
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 * Now rarely carry enchanted golden swords
 * Dropped Golden Swords now sometimes are damaged
 * Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
 * Villagers
 * Improved villagers to make them more self-aware<sup class="reference" id="cite_ref-111" style="white-space:nowrap;">[112]
 * All villagers of one village can now like and dislike specific players <sup class="reference" id="cite_ref-112" style="white-space:nowrap;">[113]
 * Will like players more for trading with them <sup class="reference" id="cite_ref-113" style="white-space:nowrap;">[114]
 * Will like players less for hurting them or their golems
 * When players are really disliked, iron golems of that village can become aggressive towards those players
 * After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
 * Changed and added some trades to counteract emerald farming and improve gameplay
 * Will show particle effects indicating a change of liking towards a player
 * Pigs
 * Can now accelerate to up to 5 m/s
 * Now drop their saddle when killed
 * Slimes
 * Now spawn in swamps at night
 * Sheep
 * Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
 * 1.3.2
 * August 16, 2012
 * August 16, 2012

1.3.2

 * Large Oak Trees now generate with sideways logs.
 * You can now toggle showing server addresses in the server list using the F1 key.
 * 1.3.1
 * August 1, 2012
 * August 1, 2012

General

 * Updated the launcher
 * Includes demo mode. Note: Clicking on demo mode without the game installed will not work, and instead freeze at game updating and not download.
 * The "Loading update news" message which appears when the launcher attempts to load the release feed is now styled, rather than the plain html it was prior.
 * Improved overall stability and performance
 * Reduced CPU, RAM & bandwidth usage.
 * Accelerated chunk loading.
 * Decreased lag spike frequency.
 * Made the Nether less laggy.
 * Decreased unnecessary world updates.
 * Made the chat work smoothly even when the server is laggy.
 * Decreased packets sent between client and server.
 * Made Singleplayer internally use a Multiplayer server<sup class="reference" id="cite_ref-115" style="white-space:nowrap;">[116] <sup class="reference" id="cite_ref-116" style="white-space:nowrap;">[117]


 * Decreased world saving intervals.
 * Added optional single-player commands called "Cheats" on non-hardcore worlds<sup class="reference" id="cite_ref-12w16a_117-0" style="white-space:nowrap;">[118]


 * Type / and then hit tab to autocomplete & get help on various commands
 * Most commands from MP are available.
 * Added option to let LAN friends join SP games
 * You can choose which gamemode players join in and whether they are allowed to use cheats.
 * Added demo mode for non-premium users<sup class="reference" id="cite_ref-12w16a_117-1" style="white-space:nowrap;">[118]


 * Lasts 5 game days per world.
 * Singleplayer only.
 * Added Chat Settings
 * Change which parts of chat are shown and how opaque it is.
 * Toggle chat colors, links being clickable and warning prompts for links.
 * Option to rebind the command key, which opens the chat with / in the textfield.
 * Added Snooper Settings
 * Allows users to toggle anonymous data being sent to Mojang.
 * Shows which data will be sent.
 * Added video options
 * Have to be toggled manually in options.txt for now.
 * Vertical Synchronization.
 * Fullscreen mode can now be enabled at startup.
 * Mobs can now spawn on top of all upside down slabs and stairs
 * Improved F3 mode:
 * Truncated coordinates to 5 fractional digits.
 * The y-coordinate now shows both the feet level and the eye level.
 * Removed frame rendering time history graph (bottom-left).
 * 3 new values:
 * ws: Walking speed (constant)
 * fs: Flying speed (constant)
 * g: Boolean value, true when you touch the ground
 * Updated language files
 * Added tooltips for all types of Monster Egg blocks and the End Portal Frame.
 * Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks.<sup class="reference" id="cite_ref-mojang.com-12w19a_118-0" style="white-space:nowrap;">[119]
 * Localized server command responses.
 * Added missing commands-related strings.
 * Added missing double chest GUI caption.

Gameplay

 * Added Adventure mode<sup class="reference" id="cite_ref-119" style="white-space:nowrap;">[120]


 * Only playable using commands.
 * Building, setting things on fire and using buckets is disabled.
 * Players can only interact with mobs and the environment.
 * Players can place and take stuff from a chest, a furnace or a dispenser.
 * Added trading<sup class="reference" id="cite_ref-jebtweet:204619936616808451_120-0" style="white-space:nowrap;">[121]


 * Using emerald as currency, villagers will, depending on profession, offer different trades to players.
 * There are three kinds of trades: Selling, buying and enchanting.
 * As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
 * After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
 * Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
 * Improved Creative mode inventory
 * There are categorized tabs for various groups of items and blocks.
 * Added a search tab which will automatically be switched to when the chat key is hit.
 * Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field.
 * Items can now be deleted from the inventory by shift-clicking them.
 * Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.<sup class="reference" id="cite_ref-121" style="white-space:nowrap;">[122]
 * Now shows potion effects' timers like in Survival.
 * Improved experience collection
 * Depending on ore type, experience now drops from ores that drop items.
 * Taking smelted items out of furnaces gives experience now.
 * Destroying mob spawners gives experience now.
 * Adjusted experience level progression:
 * Levels 1-15 cost 17 XP points each
 * Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
 * Levels 31-8 cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
 * Improved enchanting
 * The new maximum level with bookshelves is 30, without 8.
 * 15 bookshelves are enough to reach level 30.
 * The 3rd slot shows the most expensive possible enchantment more often.
 * Increased chances for multiple enchantments at once.
 * Adjusted enchantments' to go with the new maximum level.
 * Added writing in books
 * New crafting recipe for books: 3 pieces of paper and one piece of leather in any possible shape.
 * New item: Book and Quill - Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
 * Right-click to write on & edit up to 50 pages or read.
 * Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
 * Improved Multiplayer
 * Made entities less likely to glitch through blocks.
 * Added automagical downloading of standard sized texture packs when joining servers.
 * Made server commands more descriptive.
 * Added reason parameter to /ban.
 * Added /seed command to show the map seed.
 * Added /defaultgamemode command to choose the gamemode new players start in.
 * Added /debug command to enable and disable profiling.
 * /kick messages can now contain "\n" to force a new line.
 * Blocks other players are mining now show cracks.<sup class="reference" id="cite_ref-122" style="white-space:nowrap;">[123]
 * /tp can now be used to teleport to specific coordinates.
 * Made server list re-orderable: shift+click or shift+arrow keys move selected servers.
 * Server list now scans for LAN servers.
 * Added hardcore difficulty: Players are banned upon death.<sup class="reference" id="cite_ref-123" style="white-space:nowrap;">[124]
 * Connections are now encrypted to prevent eavesdropping.
 * Added SRV Record Lookup support
 * Different subdomains of one domain can handle different servers via different port numbers.
 * Service name should be "minecraft"; i.e. "_minecraft._tcp.example.com".
 * Added & changed many minor things
 * Individual, stackable items near each other on the ground now become one item stack.
 * Added shift clicking support to armor slots, brewing stands & enchantment tables.
 * Added setting to disable servers offering you texture packs.
 * Made the stars smaller and brighter.<sup class="reference" id="cite_ref-124" style="white-space:nowrap;">[125]
 * Villagers spawned from spawn eggs will get a random profession now.
 * Removed the downwards knockback while drowning.
 * Doors being broken by zombies now show their damage.
 * You now spawn with an empty inventory in Creative mode.
 * The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
 * The sky color in the End changed.
 * Blocks now show cracks when destroying them while the GUI is hidden.
 * You can now fall 4 blocks without getting hurt (might be a bug as there exist other, higher distances that don't cause damage either).
 * Respawning in superflat is no longer random.
 * Main domain of skin database is now skins.minecraft.net instead of s3.amazonaws.com.
 * Improved the Pick Block key
 * You now get the actual block.
 * You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
 * Picking huge mushroom blocks now gives mushrooms.
 * You can no longer pick portal blocks.
 * When riding a minecart which is currently on a rail, using directional keys will allow the player to slowly move the minecart in that direction.

World Generation

 * Made sub-biome type mountains like Desert Hills or Ice Mountains taller
 * Made cocoa beans appear on some small jungle trees
 * Added optional starting chest on non-hardcore worlds<sup class="reference" id="cite_ref-12w16a_117-2" style="white-space:nowrap;">[118]


 * Contents: wooden & stone tools, bread, apples, logs, planks and sticks
 * Added large biomes world type, increasing biome sizes immensely<sup class="reference" id="cite_ref-mojang.com-12w19a_118-1" style="white-space:nowrap;">[119]


 * Beaches look closely to what they looked like in Beta 1.7.3 and prior.
 * Added desert-specific villages
 * Added Desert Temples
 * Built out of various kinds of sandstone and wool.
 * Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds andemeralds.
 * Added Jungle Temples
 * Built out of various kinds of cobblestone.
 * Contain multiple tripwire traps triggering dispensers filled with arrows.
 * Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds.
 * Added Emerald Ore
 * Only generates in Extreme Hills biomes.
 * Occurs up to 8 times per chunk in veins of 1.
 * Generates between layers 4 and 31, inclusive.

Blocks & Items

 * Emerald Ore
 * Drops Emerald.
 * Emerald
 * Is used to trade with villagers
 * Block of Emerald<sup class="reference" id="cite_ref-125" style="white-space:nowrap;">[126]


 * Crafted by putting 9 emeralds on a crafting table.
 * Ender Chest
 * Crafted by surrounding an eye of ender with 8 pieces of obsidian.
 * Stores each player's contents across dimensions and all Ender Chests.
 * Contents are preserved even if all Ender Chests are destroyed.
 * Explosion-resistant.
 * Emits light and purple particles.
 * Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian.<sup class="reference" id="cite_ref-ReferenceA_126-0" style="white-space:nowrap;">[127]
 * Tripwire Hook<sup class="reference" id="cite_ref-127" style="white-space:nowrap;">[128] <sup class="reference" id="cite_ref-128" style="white-space:nowrap;">[129]


 * String in between needs to be placed manually.<sup class="reference" id="cite_ref-ReferenceB_129-0" style="white-space:nowrap;">[130]
 * Breaking the string triggers a redstone signal, cutting it using shears doesn't.
 * Entities like boats, mobs, arrows or players touching the string trigger a redstone signal.<sup class="reference" id="cite_ref-dinnerbone-june-6_130-0" style="white-space:nowrap;">[131]
 * String can be up to 40 blocks long.<sup class="reference" id="cite_ref-dinnerbone-june-6_130-1" style="white-space:nowrap;">[131]
 * Crafting recipe: iron ingot on top of a stick on top of a wooden plank.
 * String
 * Can now be placed on the ground decoratively.
 * Wood
 * Can now be placed in 3 different directions.
 * Placement works like similar to piston placement.
 * Furnaces
 * Can be fueled by wooden tools now.
 * Return an empty bucket when using lava buckets as fuel now.
 * Ice
 * Instead of melting in the nether, it now disappears.
 * Can be obtained using Silk Touch-enchanted gear now.<sup class="reference" id="cite_ref-ReferenceA_126-1" style="white-space:nowrap;">[127]
 * Glass Panes
 * Can be obtained using Silk Touch-enchanted gear now.<sup class="reference" id="cite_ref-ReferenceA_126-2" style="white-space:nowrap;">[127]
 * Nether Portal
 * Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them.
 * Slabs
 * Added all wood types.
 * Wooden slabs crafted after the update act like wood.
 * Stairs
 * Added Sandstone Stairs.
 * Added wooden stairs for all kinds of wood.
 * Adjusted hitbox.
 * Slabs and stairs
 * Will now be placed upside-down when placed on the upper half of a block's side.
 * When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
 * Leaves
 * Water slowly drips through them when it's raining.
 * Cauldrons
 * Slowly fill up when it's raining.
 * Dispensers
 * Minecarts & boats will now be placed if there's rails/water in place.
 * Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them.
 * Gravel
 * Changed texture
 * Levers
 * Can be placed on the underside of blocks now.
 * Wooden Pressure Plates
 * Can be triggered by arrows now.
 * Pistons
 * Now take 2 redstone ticks (4 game ticks) seconds to expand.
 * TNT
 * Depending on difficulty, does different amounts of damage now:
 * Peaceful: no damage
 * Easy: 1/2 less damage
 * Normal: same damage as before
 * Hard: 1/3 more damage.
 * Cocoa Beans
 * Retextured item.
 * Can be planted & grown on jungle wood now.
 * Can be grown instantly using bone meal.
 * Cookies
 * Give a full hunger point now.
 * Nether Warts
 * Can now be grown in the Overworld and in the End.
 * Book
 * Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape.
 * Book and Quill
 * Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
 * See above for more information.
 * Written Book
 * Can only be obtained by signing a Book and Quill.
 * Can be sold to villagers.
 * Empty buckets
 * Stack up to 16 now.<sup class="reference" id="cite_ref-131" style="white-space:nowrap;">[132] <sup class="reference" id="cite_ref-132" style="white-space:nowrap;">[133]
 * Stacked buckets work just like stacked glass bottles do.
 * Signs
 * Stack up to 16 now.
 * Crafting now gives 3 signs instead of 1.
 * Golden Apple<sup class="reference" id="cite_ref-133" style="white-space:nowrap;">[134]


 * Has two crafting recipes now, the new one replacing gold nuggets with gold blocks.
 * Second tier gives Regeneration IV, Resistance and Fire resistance effects.
 * Only second tier glows like enchanted tools.
 * Has attributes the Golden Apple had before 1.1.<sup class="reference" id="cite_ref-134" style="white-space:nowrap;">[135]
 * Monster Spawners
 * Added NBT tags to further customize spawned mobs.
 * Only changeable using map editors or mods.
 * Boats
 * Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it.
 * When they crash they can sometimes drop themselves.
 * Are less glitchy and more responsive now.
 * Increased maximum speed.
 * When exiting, players will be moved from the boat.
 * When broken by a player, they drop a boat now.
 * Minecarts
 * When on rails, they can be accelerated a bit while sitting in them.
 * When exiting, players will be moved from the minecart.

Mobs

 * Pigs
 * Drop 1-3 porkchops now.
 * Slimes
 * Reduced spawn rate in superflat maps.
 * Silverfish
 * When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often.
 * Creepers
 * Increased knockback effect.
 * Depending on difficulty, they do more damage now:
 * Easy: ~50% less damage
 * Normal: same damage as before
 * Hard: 33.3…% more damage.
 * Creepers & spiders
 * Become aggressive towards the last mob or player that hit them now<sup class="reference" id="cite_ref-135" style="white-space:nowrap;">[136] <sup class="reference" id="cite_ref-136" style="white-space:nowrap;">[137]
 * Skeletons, Creepers & zombies
 * Become neutral against players again a few seconds after being hit in Creative.
 * 1.2.5
 * April 4, 2012
 * April 4, 2012

1.2.5
<p style="line-height:1.5em;">New Features:


 * Added shift-clicking support in furnaces.
 * Added method to easily acquire blocks you have selected in the world in Creative mode using the "Pick block" key.
 * Made the Direct Connect dialog remember the last IP for the current session.
 * Made cats less eager to sit on things and less patient.
 * Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
 * Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will immediately activate the TNT).
 * Inside the META-INF folder in Minecraft.jar, the digital signature files (MOJANG_C.DSA, MOJANG_C.SF) have been renamed CODESIGN.RSA and CODESIGN.SF; their function remains the same.
 * 1.2.4
 * March 22, 2012
 * March 22, 2012

1.2.4
<p style="line-height:1.5em;">New Features:


 * Chat history and much better chat editing
 * Links are now clickable in chat. When clicked, a screen appears that warns you not to click on links you do not trust and asks if you want to continue. Below that, three buttons appear, one with “Yes” (opens default web browser and takes you to the link), another with “Copy to Clipboard” (copies the link so that when you paste anywhere the link is pasted), and “No” (closes the message and does not link you to the website).
 * Mouse wheel can be used to scroll up/down for history. PAGEUP and PAGEDOWN keys can also be used.
 * Up/down keys for recently sent messages.
 * If you start typing a player's name, and press Tab ↹, it'll automatically type the rest of the username for you.
 * Copy & paste in chat.
 * Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
 * Pressing the “/” acts like a command key: it opens the chat with a “/” in it. In other keyboard layouts, it might be another key.
 * Pressing ← or → will move the insertion point (text pointer) in the respective direction, allowing you to edit text instead of using ← Backspace to go back.
 * A few new decoration blocks
 * Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
 * New Sandstone Blocks.
 * Slightly changed all colored wools' colors (removing saturation). Comparison
 * “Back” and “Quit” buttons added to the "Out of memory” screen.
 * Cats in standing position will now purposely go and sit on nearby chests, active furnaces, and beds, preventing players from using them.
 * Added a “minimal” debug menu for testing with. It can be accessed with ⇧ Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.
 * Armor outlines in the armor slots in the inventory have returned.
 * 1.2.3
 * March 2, 2012
 * March 2, 2012

1.2.3

 * 1.2.2
 * March 1, 2012
 * March 1, 2012

1.2.2

 * 1.2.1
 * March 1, 2012
 * March 1, 2012

1.2.1

 * New map file format called Anvil, allowing a new height limit (256 instead of 128).
 * However, in the Nether, layers 128 to 255 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
 * Worlds created prior to 1.2 will say a message reading "Must be converted!".
 * New Jungle biome.
 * Added ocelots.
 * Added cats.
 * Added Iron Golems.
 * New AI for mobs.
 * Tame wolves can have puppies.
 * Villagers will have children if there is room in their village.
 * Zombie sieges will occur occasionally at night.
 * Zombies break down doors on Hard and Hardcore Mode.
 * New items and blocks.
 * Crafting recipe for ladder now yields 3 ladders instead of 2.
 * Crafting recipe for slab now yields 6 slabs instead of 3.
 * Added rare drops for mobs.
 * Added the items Fire Charge and Bottle of Enchanting.
 * Added Redstone Lamps.
 * Added 3 new blocks (  ), that aren't yet used in survival, and only the Chiseled Stone Brick is accessible in creative.
 * Changed Dispenser and Oak Sapling textures.
 * Slabs and Stairs can be placed upside-down by placing them below a block.
 * Placing blocks on grass will replace it.
 * Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
 * Very rare Desert Wells can be found in Desert biomes.
 * Third person view now has a slight delay on the speed at which the head moves on the player, making it possible to see the sides of the player's head.
 * Collision Box on ladders readded.
 * Vines can now be climbed like ladders.
 * Many other minor tweaks and fixes.
 * When in the Nether, Snow Golems will turn red, melt, and die same as when they are in Desert biomes.
 * Abandoned Mineshafts can generate with wooden bridges now when generated over a cave or over top another tunnel.
 * F3 has some changes and additions:
 * lc: Largest section height
 * b: Shows what biome you are in.
 * bl: Block brightness.
 * sl: Sky brightness.
 * rl: Raw brightness.
 * Due to biome data saving to chunks, SMP servers no longer send clients their world seed, displaying as "0" to the client.<sup class="reference" id="cite_ref-147" style="white-space:nowrap;">[148]
 * 1.1
 * January 12, 2012
 * January 12, 2012

1.1

 * Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
 * Arrows which are on fire now set entities they hit on fire.
 * Golden Apple recipe changed to use gold nuggets instead of gold blocks.
 * Golden Apples now restore   rather than    and cause regeneration for 5 seconds rather than 30.
 * 56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
 * Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
 * Slightly smoothed color transitions between biomes.
 * Swamp land and water colors now smoothly transition to other biomes.
 * Re-added beaches.
 * Taiga biomes now contain snow and ice.
 * Decreased randomness of enchantment levels at Enchantment Tables.
 * Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
 * Reduced brewing time to 20 seconds from 30.
 * Added Spawn Eggs to creative mode.
 * Added a world type option (available types: Superflat and Default).
 * Removed collision box from ladders.
 * Sheep eat grass (converting it to dirt) and Tall Grass to regain their Wool.
 * Sheep only drop 1-3 wool per shearing.
 * The collision box on Fence Gates now matches that of Fences instead of being square.
 * Fence Gates can now be opened and closed with Redstone.
 * Oak (default tree) leaves now have a 1/200 chance of dropping Apples.
 * Blacksmith buildings in NPC Villages now hold chests with loot of the same type as strongholds.
 * Void fog removed in creative mode.
 * Melons and pumpkins can now grow on dirt, instead of only on farmland.
 * New settings in Server.properties:
 * level-type
 * spawn-npcs
 * generate-structures
 * Magma Cubes can now drop Magma Cream on death.
 * In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
 * The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
 * All Music discs except for "11" can be dropped from creepers killed by skeletons.
 * 1.0.1
 * November 24, 2011
 * November 24, 2011

1.0.1
<p style="line-height:1.5em;">This was a server-only update, 1.0.0 remained the current client version.
 * 1.0.0
 * November 18, 2011
 * Fixes & Changes::For information on the update, see Minecraft 1.0.===1.0.0===
 * New achievements
 * Glowstone changed from "stone" to "glass".
 * Amount of Experience Orbs dropped by a player on death now limited.
 * The ability of Endermen to carry blocks reduced in some way.
 * Minor changes to some textures (most notables Block of Iron and Monster Spawner).
 * Ghast fireballs have a different texture.
 * On death, a proper score is given based on how many experience orbs the player has collected.
 * When flowing lava hits a water source directly from above, it creates stone where previously the lava would flow through the water.
 * You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition ofthird person view from the front.
 * Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
 * Golden Apples now glow purple in inventory.
 * Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
 * They will also connect to solid blocks.
 * There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
 * Labels for items have a blue border.
 * Random loot chests in strongholds.
 * Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
 * Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
 * Most mobs got their health changed. Sheep now have 4 hearts, Ghasts 9.5 hearts, zombies 10 hearts and 1 armor point...
 * Many blocks' mining speeds have been decreased. This is mostly blocks that used to take a long time to mine.
 * Redstone Ore (mines at other ores speed)
 * Iron Doors
 * Wooden Door
 * Monster Spawner
 * Iron Block
 * Gold Block
 * Diamond Block
 * Stone Brick
 * Iron Bars
 * Furnace
 * Dispenser
 * Brewing Stand
 * Obsidian (from 15 to 10 seconds)
 * Obsidian (from 15 to 10 seconds)

<p style="line-height:1.5em;">New Features:


 * Server:
 * The "/give" command can now set the damage value of the wanted item: /give username itemID quantity damage (For example: "/give player 35 12 1" to give 12 orange wool.)
 * In the Nether:
 * Nether Bricks.
 * Nether Fence.
 * Nether Stairs.
 * Nether Fortresses.
 * "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
 * End Portals take the player from the Overworld to The End. To go back to the Overworld, one must defeat the Enderdragonand jump through the portal that appears.
 * End Portal block
 * End Portal Block
 * Endgame/Credit screen (world is still playable afterwards)
 * End Stone
 * New Items:
 * Ghast Tear
 * Blaze Rod
 * Nether Wart
 * Gold Nugget
 * Glass Bottle
 * Spider Eye
 * Fermented Spider Eye
 * Blaze Powder
 * Magma Cream
 * Glistering Melon
 * Eye of Ender
 * Activates Ender Portal Frame blocks.
 * 9 new Music Discs.
 * Finished biome code and new biomes.
 * Snowy biomes.
 * Swamp biomes adjusted to appear "swampier."
 * Darker grass
 * Darker water
 * Lily Pads
 * Mushroom biomes.
 * Naturally generated Huge Mushrooms.
 * New Mushroom Cow, the Mooshroom.
 * Mycelium blocks.
 * New sound effects, including:
 * Minecart sounds.
 * Shears sounds.
 * Additional Bow sounds.
 * Big slime sounds.
 * Tool breaking sounds.
 * The true sounds of Endermen and Silverfish. ( Enderman and Silverfish have new sounds instead of just zombie sounds for Enderman and spider sounds for Silverfish).
 * Changes in already existing sounds:
 * A change in the sound of Rain.
 * New sounds for Doors.
 * New sounds for the skeleton' walking to make them sound more skeleton-y.
 * Bow models now appear in third-person larger and in 3D.
 * Bows no longer have an infinite number of uses. (385 shots before breaking)
 * If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
 * 6 New Mobs:
 * Enderdragon (Boss Mob)
 * Enderdragon eggs
 * Mooshroom Cows.
 * NPCs in Villages, as Villager Mobs.
 * Snow Golem mob.
 * Can be crafted.
 * Melts in hot biomes.
 * Spreads snow around when it walks.
 * Passive, but throws snowballs at enemies.
 * Two new aggressive mobs for the Nether.
 * Magma Cube
 * Blaze
 * Experience (skills) can now be used for enchantments.
 * Each Experience Orb is worth one Score Point.
 * Animal Breeding.
 * Wheat bundles feed animals and make them come towards you.
 * Feeding animals makes them enter "love mode".
 * Hearts will come out of animals while in love mode.
 * Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
 * New/Improved armor system.
 * Increased armor durability.
 * Sun and moon changes:
 * Moon phases.
 * Sun and moon now rise in the east.
 * Game mechanics changes:
 * Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
 * Item Repair
 * Potions, Splash Potions, Potion effects, Brewing Stand, and Brewing.
 * Enchantment Table, and Enchanting
 * }